VintasoftBufferedStream Class Members
In This Topic
The following tables list the members exposed by Vintasoft.Data.VintasoftBufferedStream.
Public Constructors
| Name | Description |
 | VintasoftBufferedStream | Overloaded. Initializes a new instance of the class with a default buffer size of 8192 bytes. |
Public Fields
Public Properties
| Name | Description |
 | BufferSize | Gets or sets the buffer size. |
 | CanRead | Gets a value indicating whether the current stream supports reading. |
 | CanSeek | Gets a value indicating whether the current stream supports seeking. |
 | CanTimeout | Gets a value that determines whether the current stream can time out. (Inherited from System.IO.Stream) |
 | CanWrite | Gets a value indicating whether the current stream supports writing. |
 | Length | Gets the stream length in bytes. |
 | Name | Gets or sets the name of the stream. |
 | Position | Gets or sets the position within the current stream. |
 | ReadTimeout | Gets or sets a value, in miliseconds, that determines how long the stream will attempt to read before timing out. (Inherited from System.IO.Stream) |
 | WriteTimeout | Gets or sets a value, in miliseconds, that determines how long the stream will attempt to write before timing out. (Inherited from System.IO.Stream) |
Public Methods
| Name | Description |
 | BeginRead | Begins an asynchronous read operation. (Consider using System.IO.Stream.ReadAsync(System.Byte[],System.Int32,System.Int32) instead; see the Remarks section.) (Inherited from System.IO.Stream) |
 | BeginWrite | Begins an asynchronous write operation. (Consider using System.IO.Stream.WriteAsync(System.Byte[],System.Int32,System.Int32) instead; see the Remarks section.) (Inherited from System.IO.Stream) |
 | Close | Closes the current stream and releases any resources associated with the current stream. |
 | CopyTo | Overloaded. Reads the bytes from the current stream and writes them to another stream, using a specified buffer size. (Inherited from System.IO.Stream) |
 | CopyToAsync | Overloaded. Asynchronously reads the bytes from the current stream and writes them to another stream, using a specified buffer size and cancellation token. (Inherited from System.IO.Stream) |
 | CreateObjRef | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from System.MarshalByRefObject) |
 | EndRead | Waits for the pending asynchronous read to complete. (Consider using System.IO.Stream.ReadAsync(System.Byte[],System.Int32,System.Int32) instead; see the Remarks section.) (Inherited from System.IO.Stream) |
 | EndWrite | Ends an asynchronous write operation. (Consider using System.IO.Stream.WriteAsync(System.Byte[],System.Int32,System.Int32) instead; see the Remarks section.) (Inherited from System.IO.Stream) |
 | Flush | Clears buffer for this stream and causes buffered data to be written to the underlying stream. |
 | FlushAsync | Overloaded. Asynchronously clears all buffers for this stream, causes any buffered data to be written to the underlying device, and monitors cancellation requests. (Inherited from System.IO.Stream) |
 | GetLifetimeService | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from System.MarshalByRefObject) |
 | InitializeLifetimeService | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from System.MarshalByRefObject) |
 | Read | Copies bytes from the current buffered stream to an array. |
 | ReadAsync | Overloaded. Asynchronously reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read. (Inherited from System.IO.Stream) |
 | ReadByte | Reads a byte from the current buffered stream. |
 | Seek | Sets the position within the current stream. |
 | SetLength | Sets the length of the current stream. |
  | Synchronized | Creates a thread-safe (synchronized) wrapper around the specified System.IO.Stream object. (Inherited from System.IO.Stream) |
 | Write | Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written. |
 | WriteAsync | Overloaded. Asynchronously writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written. (Inherited from System.IO.Stream) |
 | WriteByte | Writes a byte to the current position in the stream and advances the position within the stream by one byte. |
Protected Methods
See Also